Subsystem 03 · Morpheus
Immersive, where it earns its place.
VR, 3D, 360° video and AI media production. Used for the tasks where a slide will not do: confined spaces, high-voltage isolation, weapon handling, emergency drills.

Built on the same objectives
Every scene is produced against the learning points Architect derived, so an immersive lesson carries the same traceability as a written one.
Delivered as a package
Output is a web or SCORM package served from your LMS or your own site, opened in the headset browser. There is no application to install.
Assessed, not just experienced
Performance in the scene is captured against each objective and returned to the same competence record as the rest of the programme.
Toolset
Four tools, one pipeline.
Media restoration, generative 3D, scene authoring and 360° project management. Everything produced here drops back into Construct as a module, or leaves as a standalone package.
Morpheus Studio
Repair and convert existing footage. Archive material that was never good enough to teach from becomes usable.
- Image and video upscaling, denoising and sharpening
- Colour and lighting correction
- Monoscopic to stereoscopic (3D) conversion for image and video
Generative 3D models
High fidelity 3D models generated from text prompts and reference images, for parts and equipment where no CAD or scan exists.
- Text to model and image to model generation
- Runs inside your environment, alongside CAD and scan import
Scene builder
Build and annotate 3D scenes with text, images, video and audio, then publish them.
- Web packages ready to integrate into Construct courseware outputs
- Standalone SCORM ready packages
360° video post-production
Project management tools for 360° shoots: track captures, edits, review rounds and sign-off across a production without leaving the platform.
- Capture to published module, tracked in one place
Production
What Morpheus produces.
Immersive work sits inside the same production line as everything else. It is commissioned per lesson, produced against the approved structure, and signed off by the same reviewers.
360° capture to module
Walk a site once with a 360° rig. Morpheus builds the navigable scene, hotspots and assessment overlay from the same outcome map Construct used.
3D asset pipeline
CAD and scan data cleaned, retopologised and annotated for training use, with export to headset or browser.
Headset and browser delivery
Same module, both routes. xAPI statements come back into your LMS either way, so completion evidence is consistent.
Honest about scope
XR is a tool, not the product. We will tell you when a checklist and a good assessment would work better and cost a tenth as much.
“The introduction of the VR headsets on 28 (AC) Sqn has been excellent for both our trainees and instructors.”
“The immersive environment has provided the trainees with a better understanding of what will be taught prior to the simulator/aircraft sorties and this has allowed more time to consolidate their skills.”
“The virtual training has also allowed for greater standardisation across the unit.”
Inputs and outputs
- Ingests
- Approved lesson structures, 360° site capture, CAD and scan data, photography, existing media libraries
- Produces
- VR procedural scenarios, interactive 3D, navigable 360° modules, AI-assisted media
- Exports
- Web package, SCORM package, xAPI and cmi5 tracking, media source files
- Plays on
- HTC Vive and Meta Quest headset browsers, desktop and tablet browsers
If you would like to know more about how Morpheus can transform your immersive training production, get in contact.
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